Showing posts with label Pure Data. Show all posts
Showing posts with label Pure Data. Show all posts

Saturday, 19 March 2011

Progress on uni project

For one of my modules at uni I'm attempting to make an algorithmic composition that can be controlled by your motions (using data from a web cam).

I'm in the prototype/learning how the hell to use the Gem objects in Pure Data at the moment and so far I've come up with this:


Which does this to the input of my webcam:

I still haven't got the pix_data object to work (arrrrrrggggg!), but basically what the patch does at the moment is it only shows movement (thanks to the pix_movement object) and then the green and blue channels are removed (using colourRGB) to reduce noise and make the video input easier to analyze.  Then the pix_blob object tracks the 'center of gravity' of the video and gives me data for the distance away and X and Y coordinates.

I may post updates on this project and eventually audio, maybe even the patch when I'm done.

Back to the metaphorical banging of my head against a wall that is pure data...